Mason | Procedural Stonework

Mason is a Houdini HDA that transforms simple primitive shapes into procedural stone formations such as walls or walkways. In addition to generating the formations, it can also convert the created geometry into rigid bodies and simulate shifting and movement to create subtle or extreme erosion effects.

Base geometry + fracture points + stone generation.

Base geometry + fracture points + stone generation.

Toggling the simulation parameter to mimic the appearance of gradual erosion.

Sliding the mortar depth parameter [left] and the stone roundness parameter [right].

Overview of the node heirarchy.

Overview of the node heirarchy.