Crystalline

Crystalline is a Houdini HDA to quickly generate game ready crystal-cluster types of geometry. It can create both low-poly meshes as well as high-density meshes with procedural chipping & fracturing that can be baked to textures. Clusters can be generated from a single origin point or built along a user-supplied spline curve.

Unique variations by tweaking various parameters of the HDA.

Unique variations by tweaking various parameters of the HDA.

Time-lapse of generating a single cluster.

Generating crystal geometry from a spline curve as opposed to a single origin point.

Generating crystal geometry from a spline curve as opposed to a single origin point.